Behind the Scenes of the Fallout Universe, Gaming’s Most Surprising TV Hit
The post-apocalyptic TV series is back to its platform, and it's fair to say that fans were pleasantly surprised by the quality of its first season. By illustrating the atomic-age, post-apocalyptic United States through the perspectives of three different characters, it effectively portrayed different facets of the player's adventure.
We followed vault-dweller Lucy, striving to uphold her morals and learning that the ruined world made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel rookie, who begins to question his cult's leadership and unleashes plenty of trouble in mechanized battle suit; and the Ghoul, a fan-favorite figure who has completely shed any sense of morality out in the contaminated wilderness.
Setting the Stage for a New Chapter
The debut season's finale unveiled crucial details about who helped cause the atomic conflict that trapped a society in subterranean shelters for an extended period. It also raised numerous mysteries unanswered for the second season – and, this time, hopes are significantly higher.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says one of the series creators.
“Going into the initial season, everyone’s like, ‘Just don't mess it up’,” comments the game director. “We’re over the moon with the response to the show, so this time people are coming in with more enthusiasm and new expectations.”
The Mojave Beckons for Season Two
The second season is located in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and cast in the series, even if it was a bit broken at launch.
“It has a arid atmosphere, a Southwestern essence, that’s so essential to that game,” says the co-creator. “That parched, blasted-out Route 66 vibe of the game is so much enjoyable to incorporate into the show.”
In the series narrative, a long time has elapsed since the events of the New Vegas game by the time the protagonists arrive there. Yet, the creators suggest that it does reference the fan's adventure.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its creators ensured physical models and sets were built, mirroring the cobbled-together nature of the towns in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a digital backdrop,” observes another of the showrunners. “The primary goal of an adaptation, particularly of a video game, is to seem like it’s tangible.”
Actually, almost everything you see on-screen is physical, including the legendarily scary irradiated monsters known as the apex predators. In the show, they are brought to life with practical effects, and were reportedly quite terrifying up close.
Made by Fans, for Fans
The Fallout series succeeds because it is crafted by skilled directors who are also dedicated players, with the help of the game developers behind the video games. This common understanding for the universe is evident in the finished show.
The new batch of episodes is debuting on a weekly basis rather than as a all-at-once release, offering a different experience from the previous season. This format will allow for a new weekly discussion, something the team themselves are looking forward to witness.
“It delves deeper, it’s bigger, it’s funnier, it has a lot of revelations,” teases the game director. “I’m looking forward to seeing what people think.”